Administrator: Derya Güleç Özer
Collaborator: Takehiko Nagakura
Team: Ömer Öztürk, Nikolaos Vlavianos
Besides, academicians studying Cultural Heritage experience several difficulties while trying to perceive and represent the documented material. These include… Providing interactive 3D navigation in an immersed environment, VR and AR technologies address these difficulties to a great extent and at a much lower cost. In order to widen the adoption of VR and AR technologies in Cultural Heritage education in Turkey, we propose a low-cost and a holistic documentation method for Cultural Heritage to be developed by a collaboration between Istanbul Kemerburgaz University (IKBU) and Massachusetts Institude of Technology (MIT). While introducing the latest technological VR/AR tools to the Turkish academia, this holistic approach will unite and introduce the newer methods; this collaboration will also facilitate knowledge exchange between USA and cultural heritage rich Turkey.
Hence, the aim of this paper is to represent Cultural Heritage, through the development of a low-cost and holistic method that utilizes AR technologies to represent Digital Heritage.
Communication in the computer aided design field that we envision will support Cultural Heritage representation in the following stages: i) Documentation, ii) Data Process and Modeling, iii) Outcomes. During the documentation stage, we will enable the use of photogrametric, measurement and reality capture methods with VR. In the processing and modeling stage, we will provide tools for correcting 3D photogrametric images, as well as presenting and editing 360° videos using a VR/AR application. In the final stage, the resulting accurate 3D reconstruction of the cultural heritage site will be presented to the audience with a viewer VR/AR application. This holistic and low cost approach will be focusing on the problem of accurate reconstruction and representation in cultural heritage.
The objective of this study is to provide a perception and experience of the historical structures of their original safe conditions with 3D modeling and interactive visualization and AR (Augmented Reality) techniques for their documentations and representations to the visitors.
The interface to be developed aims for documenting the artifacts of the ancient city, Parion, which dates back to 600 BC, reconstructing via 3D models and for touristic purposes, making up an informative augmented reality platform with the help of the projects.
As a result of the study, it is aimed to document the protected textures, advertise and represent the Turkish Historical Heritage apart from having archaeologists, tourists, architects and urban designers perceive the spatial transformations on earth.
This study was made in post doctoral research in MIT Computation Group, with collaboration of Takehiko Nagakura (MIT), and team of Omer Ozturk (IAU), Nikolaos Vlavianos (MIT) in 2015. The project was supported from the grant of TUBITAK 2219 fellowship and Istanbul Kemerburgaz University. I would like to give my gratitudes to Parion Archaeological Expedition Team, Prof. Dr. Vedat Keles and Asst. Prof. Dr. Ertug Erturer for providing me the study environment and their invaluable support.